Vicious Cycles
⚡ Choose Your Hero's Adventure
As the mortal parent or guardian of a young hero, you have the most important job here of all: deciding which epic weekly adventures you will be sending your camper on this summer.
We’re here to help with that. Plus, spoiler alert: there are no wrong choices here, only unforgettable journeys at every turn.
Every week at Mythik Camps is a new adventure, because every week of camp centers around a brand new story. And every weekly story connects to a central summer theme.
Summer 2026 is the year of
VICIOUS CYCLES
Where we will discover what it takes to do the impossible: to choose to be the hero that will do something about it, that will break the vicious cycle, and create a virtuous one in its place.
✧ How many cycles will your camper break and build this summer? ✧
Use our weekly story summaries below to choose their adventures.
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Brooklyn, NY
Calendar & Quests
Strength Contest
Jun 15-18
Scavenger Hunt
Jun 22-26
Beast Hunt
Jun 29 - Jul 3
Herculean Labor
Jul 6 - 10
Ball Game
July 13 - 17
Underworld Escape
Jul 20 - 24
Witch's Test
Jul 27 - 31
Boss Fight
Aug 3-7
Stolen Secret
Aug 10 - 14
Soul Seekers
Aug 17 - 21
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New York, NY
Calendar & Quests
Herculean Labor
Jul 6 - 10
Boss Fight
Jul 13 -17
Witch's Test
Jul 20 -24
Scavenger Hunt
July 27 - 31
Ball Game
Aug 3 - 7
Underworld Escape
Aug 10 -14
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Maplewood, NJ
Calendar & Quests
Herculean Labor
June 29 - Jul 3
Boss Fight
Jul 6 - 10
Strength Contest
Jul 13-17
Underworld Escape
Jul 20 - 24
Beast Hunt
Jul 27 - 31
Ball Game
Jul 27 - 31
Witch's Test
Aug 3 - 7
Stolen Secret
Aug 10 - 14
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Washington, DC
Calendar & Quests
Herculean Labor
Jun 22 - 26
Soul Seekers
Jun 29 - Jul 3
Underworld Escape
Jul 6 -10
Strength Contest
Jul 13 - 17
Beast Hunt
Jul 20-24
Boss Fight
Jul 27 - 31
Ball Game
Jul 20-24
Stolen Secret
Aug 3 - 7
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Philadelphia, PA
Calendar & Quests
Herculean Labor
Jun 22-26
Scavenger Hunt
Jun 29-Jul 3
Strength Contest
Jul 6-10
Boss Fight
Jul 13-17
Witch's Test
Jul 20-24
Ball Game
Jul 27-31
Soul Seekers
Aug 3-7
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Richmond, VA
Calendar & Quests
Herculean Labor
Jun 15-18*
Scavenger Hunt
Jun 22-26
Strength Contest
Jun 29-Jul 3
Witch's Test
Jul 6-10
Ball Game
Jul 13-17
Soul Seekers
Jul 20-24
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Raleigh, NC
Calendar & Quests
Herculean Labor
Jun 22-26
Witch's Test
Jul 6-10
Underworld Escape
Jul 13-17
Strength Contest
Jul 20-24
Soul Seekers
Jul 27-31
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San Francisco, CA
Calendar & Quests
Herculean Labor
Jun 22-26
Ball Game
Jun 29-Jul 3
Strength Contest
Jul 6-10
Scavenger Hunt
Jul 13-17
Underworld Escape
Jul 20-24
Soul Seekers
Jul 27-31
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LA West
Calendar & Quests
Strength Contest
Jul 6-10
Underworld Escape
Jul 13-17
Witch's Test
Jul 20-24
Ball Game
Jul 27-31
Soul Seekers
Aug 3-7
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LA East
Calendar & Quests
Strength Contest
Jun 22-26
Witch's Test
Jun 29-Jul 3
Beast Hunt
Jul 6-10
Scavenger Hunt
Jul 13-17
Ball Game
Jul 20-24
Underworld Escape
Jul 27-31
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Catskills Sleepaway
Calendar & Quests
Living Labyrinth
Jun 22-26
Treasure Hunt
Jun 29-Jul 3
Sun Shot
Jul 6-10
Weekly Story Summaries
Day Camp Stories
And this time, they’re personal… By taking on Herculean tasks designed specifically for us to fail, and then turning the tables on the taskmaster, campers will learn that true motivation comes from within, and that breaking cycles requires working smarter, not harderThis story will feature: familiar Greek beasties in unfamiliar settings, a frustrated Viking Warrior Queen, a curse of motivational madness, and photoshopped ancient pottery.
What’s that? You asked what would happen if the myth of Orpheus & Eurydice was set in a world inspired by K-Pop Demon Hunters? Good news: this week we will attempt to find the answer together by plunging into a quest that will test our teamwork, tenacity, and TUNE-icity at every cycle-breaking turn. This story will feature: the mythic power of pop, Korean demon kings, getting the band back together, and spontaneous choreographed dancing.
Where everyone gets a C… for Cauldron! Or Cackle? But don’t be fooled: this is no ordinary witch, and no ordinary test. Campers will have to outsmart a clever foe and break a suspiciously familiar cycle by proving that home is where the soul is before there’s no more soul left to be housed. This story will feature: Slavic house-goblins, Greek soul-magic, pentagram-shaped chore wheels, and a chicken-legged summer home.
Haven’t I seen that tree before? While campers will follow in the footsteps of the mythical beast hunting heroes that came before them such as Atalanta, Theseus and Meleager, they will need to forge their own path this time in order to break the cycle of beastly fear plaguing the land. This story will feature: an arrogant Greek god (really narrows it down), a legendary Celtic warrior queen, paranoid prey animals, and an epic rescue mission.
Do you even lift, Thor? When the source of the gods’ powers goes missing, the campers will need to use all of theirs to solve the mystery of its disappearance (as well as how to win a contest rigged ten times worse than any carnival game), in order to show both our new godly friends and ourselves that big muscles and swords don’t break cycles, strength of character does. This story will feature: Norse gods giving up, tantalizing Greek trickery, high-stakes apple picking, and monstrous rodentia run amok.
Game over… Play again? (and again, and again?) After booting up a quest set to difficulty level “actually literally impossible,” campers will discover that when you play by the rules of a vicious cycle, everyone loses – the only way to win is to break the game. This story will feature: glitchy gladiators, windswept West African warrior goddesses, respawns resplendent, final boss bravery.
This can’t be right, the first item here just says “monkey business”… After realizing that this particular Hunt is a ruse to just keep us Scavenging for favor from some demigod-despising monsters, campers will discover that we hold the stamps to our own approval, and that vicious cycles are only broken with action, not permission. This story will feature: Greek giants with 20/20,000 vision, a Chinese trickster god getting a taste of his own medicine, peacock pandemonium, stingy stamp-wielders.
Nothing in the rulebook that says there have to be rules… When “everyone for themselves” turns into “everyone’s gonna perish” as part of the emperor’s new not-so-groovy twist on an ancient ball game, campers will need to find a way to turn competition into cooperation real quick and write their own rules on how to break this cycle. This story will feature: Calvinball (if Calvin was a Roman emperor), a lonely Maya hero, ancestral sports equipment, gladiator game design.
One demigod’s treasure is a giant Eagle’s stash… After seeing what this great winged monstrosity considers to be “worthy” (or, more often, unworthy), and how attempting to steal divine secrets has already cost a powerful goddess more than she bargained for, campers will learn that self-worth is a powerful cycle-breaking force, and that it can yield even greater rewards. This story will feature: a greedy Eagle, magic Norse jewelry, Dragon children, a very twisted Wishing Well.
When you think you know how the quest goes, it can be hard to see the desert for the oasis. But that’s exactly what will be needed after ancient Egyptian events are set in motion in strange new ways, and campers will have to excavate their own expectations of how these things go in order to break the cycle keeping all of us “wrapped up” in the wrong ideas. This story will feature: Egyptian baboon demons, a self-assured Slavic warrior queen, drama in the Duat, I need my mummy.
Overnight (Camp Mythik) Stories
More like Maze Run-away-er… After discovering that not all walls are walls, and not all trees are as they seem, campers will need to outrun and outsmart the dark forest’s overgrowth in order to break the viney vicious cycle taking root at the Taconic Outdoor Education Center, and plant in its place a new virtuous cycle sapling. This story will feature: arboreal Japanese spirits, Greek nymph “gardeners,” mysteries at the heart of the maze, and topiary tourist traps.
If it seems too good to be true, it’s probably a quest… When it becomes clear that judging a book by its cover is a deadly mistake, and that the price of the map may not be worth the treasure it yields, campers will learn that while X may mark the spot, asking whY is the mark of a true hero. This story will feature: Mummy role-reversals, an Arabian hero looking for a rebrand, magic books with strange tastes, maps and mischief galore.
Trouble? At Camp Mythik?? As sure as the sun goes down… But which sun is the real question, and why? With the arrow pointing all over the place, it will be up to the campers to solve the solar mystery powering this vicious cycle, and in the process discover that flying too close to the sun doesn’t count when your feet stay on the ground. This story will feature: Lester’s return, a mythical Chinese hero with an itchy bow finger, celestial heartbreak, non-renewable solar power.
Already brewing up some theories? Head over to the World of Mythik now to share them on the Summer 2026 Theory Board!